FLOPPY & THE SLEEPY PLANET
ROLE
Technical Game Designer
DESCRIPTION
Floppy and the Sleepy Planet is an immersive family-friendly, non-violent, 3D, third-person platformer where the player guides Floppy through the world and solves the mystery of the Sleepy Planet. Helps a variety of Guardians overcome their problems and slowly learns more about its background and where both it and its helpful chatty companion Kara, came from. The game is designed with young children in mind but has a fun, colorful palette and humorous dialogue (akin to a Pixar movie) which makes it a timeless experience for all who play.
YEAR
2020-2021
GENRE
3D Platformer
PLATFORM
PC, Nintendo Switch


CONTRIBUTIONS
As a technical designer, I was responsible for designing, implementing, and maintaining modular player abilities using C++, Blueprints, and Unreal’s Gameplay Ability System (GAS). My focus was on creating scalable, designer-friendly systems—exposing key parameters to Blueprints, building event-driven interfaces, and ensuring seamless collaboration between programming and design teams.
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Designed and implemented player abilities using C++, Blueprints, and GAS, focusing on modularity and exposing configurable parameters for easy designer iteration.
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Iterated on the game’s core Charged Jump mechanic, starting from design review through full implementation and integration into the broader ability system.
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Created a custom resource system to control ability availability and ensure scalability across other gameplay mechanics.
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Exposed key state variables and created delegates and callbacks to support UI updates and inter-system communication.
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Delivered clean, reusable, and well-documented code, ensuring ease of use for designers and maintainability for other engineers.
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Collaborated closely with the design team during implementation and QA, rapidly responding to feedback and iterating on the system post-review.
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Maintained consistent communication with leads and submitted updates through source control with clear documentation and change notes.